﻿using GameLibrary.Model;
using GameLibrary.Model.Core;
using GameLibrary.Model.Enums;
using G.Runtime;

namespace GameDesigner.Source.Test
{
    class TestBuilder
    {
        public static void BuildCoinFight(GameDef game)
        {
            CoinFight.Build(game);
        }
        
        public static void BuildConqureFight(GameDef game)
        {
            Conqure.Build(game);
        }
        
        public static void BuildDual(GameDef game)
        {
            Dual.Build(game);
        }
        
    }
}
